shft X

User Experience
Methodology

shft X

User Experience
Methodology

Value Proposition

A statement that maps out the key aspects of the product: what it is, who it is for and how it will be used. Value proposition helps the team create consensus around what the product will be.

Competitive Audit

Competitive Audit is a comprehensive analysis of competitor products that maps out their existing features in a comparable way. The goal of competitive audit is to discover what is working for other companies in your industry, so that you can make those strategies work for you, too, to gain a competitive advantage.

User Interview

A user interview is a common user research technique used typically to get qualitative information from existing users. User interview helps UX designer better understand their users (user’s emotion and opinions). This technique is especially useful when the target audience is new.

Brainstorming

Brainstorming is widely used by teams as a method to generate ideas and solve problems. Brainstorming allows the team to visualize a broad range of design solutions before deciding which one to stick with.

Tasks Analysis

A study of the actions required in order to complete a given task. Task Analysis is helpful when designers and developers try to understand the current system and its information flows. It makes it possible to allocate tasks appropriately within the new system.

Moodboards

A collaborative collection of images and references that will eventually evolve into a product’s visual style guide. Allows creatives to show clients and colleagues a proposed look for the product before investing too much time on it.

User Flow

A visual representation of the user’s flow to complete tasks within the product. It’s the user perspective of the site organization, making it easier to identify which steps could be improved or redesigned.

Wireframes

A visual guide that represents the page structure, as well as its hierarchy and key elements. Useful to discuss ideas with team members and clients, and to assist the work of designers and developers.

Prototype

A prototype is a simulation of the website navigation and features, commonly using clickable wireframes or layouts. It’s a quick and dirty way to test and validate a product before fully developing it.

Evaluation

The heart of User-centered -Design is getting frequent feedback from the users that where evaluation comes in to play. Evaluation where we take what have designed and put it in front of users to get their feedback..

Value Proposition

A statement that maps out the key aspects of the product: what it is, who it is for and how it will be used. Value proposition helps the team create consensus around what the product will be.

Competitive Audit

Competitive Audit is a comprehensive analysis of competitor products that maps out their existing features in a comparable way. The goal of competitive audit is to discover what is working for other companies in your industry, so that you can make those strategies work for you, too, to gain a competitive advantage.

User Interview

A user interview is a common user research technique used typically to get qualitative information from existing users. User interview helps UX designer better understand their users (user’s emotion and opinions). This technique is especially useful when the target audience is new.

Brainstorming

Brainstorming is widely used by teams as a method to generate ideas and solve problems. Brainstorming allows the team to visualize a broad range of design solutions before deciding which one to stick with.

Tasks Analysis

A study of the actions required in order to complete a given task. Task Analysis is helpful when designers and developers try to understand the current system and its information flows. It makes it possible to allocate tasks appropriately within the new system.

Moodboards

A collaborative collection of images and references that will eventually evolve into a product’s visual style guide. Allows creatives to show clients and colleagues a proposed look for the product before investing too much time on it.

User Flow

A visual representation of the user’s flow to complete tasks within the product. It’s the user perspective of the site organization, making it easier to identify which steps could be improved or redesigned.

Wireframes

A visual guide that represents the page structure, as well as its hierarchy and key elements. Useful to discuss ideas with team members and clients, and to assist the work of designers and developers.

Prototype

A prototype is a simulation of the website navigation and features, commonly using clickable wireframes or layouts. It’s a quick and dirty way to test and validate a product before fully developing it.

Evaluation

The heart of User-centered -Design is getting frequent feedback from the users that where evaluation comes in to play. Evaluation where we take what have designed and put it in front of users to get their feedback..

Value Proposition

A statement that maps out the key aspects of the product: what it is, who it is for and how it will be used. Value proposition helps the team create consensus around what the product will be.

Competitive Audit

Competitive Audit is a comprehensive analysis of competitor products that map out their existing features in a comparable way. The goal of a competitive audit is to discover what is working for other companies in your industry, so that you can make those strategies work for you, too, to gain a competitive advantage.

Competitive Audit

Competitive Audit is a comprehensive analysis of competitor products that map out their existing features in a comparable way. The goal of a competitive audit is to discover what is working for other companies in your industry, so that you can make those strategies work for you, too, to gain a competitive advantage.

User Interview

A user interview is a common user research technique used typically to get qualitative information from existing users. User interview helps UX designer better understand their users (user’s emotion and opinions). This technique is especially useful when the target audience is new.

Brainstorming

Brainstorming is widely used by teams as a method to generate ideas and solve problems. Brainstorming allows the team to visualize a broad range of design solutions before deciding which one to stick with.

Tasks Analysis

A study of the actions required in order to complete a given task. Task Analysis is helpful when designers and developers try to understand the current system and its information flows. It makes it possible to allocate tasks appropriately within the new system.

Moodboards

A collaborative collection of images and references that will eventually evolve into a product’s visual style guide. Allows creatives to show clients and colleagues a proposed look for the product before investing too much time on it.

User Flow

A visual representation of the user’s flow to complete tasks within the product. It’s the user perspective of the site organization, making it easier to identify which steps could be improved or redesigned.

Wireframes

A visual guide that represents the page structure, as well as its hierarchy and key elements. Useful to discuss ideas with team members and clients, and to assist the work of designers and developers.

Prototype

A prototype is a simulation of the website navigation and features, commonly using clickable wireframes or layouts. It’s a quick and dirty way to test and validate a product before fully developing it.

Evaluation

The heart of User-centered -Design is getting frequent feedback from the users that where evaluation comes in to play. Evaluation where we take what have designed and put it in front of users to get their feedback..